![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Justify denials
Name: Squid
Character Information
Name: Szelhamos
Age: "30"
Appearance: Tall and thin, with a sallow sort of look to his skin and somewhat Eastern European features. His hair is jet black and pin straight, and usually kept back in a pony tail. He always has dark glasses on, to hide the fact that he
[DEMONIC] A massive, ten foot tall cross between a spider and a human, the torso of an emaciated angel fused to the body of a fat Brown Recluse. The same long, neat black hair is present, but his eyes are covered with a filthy, blood stained rag, and his face has been mutilated in a Glasgow smile. At any point in time he could possess six burning, useless wings on his back, they're really more for show than anything else, and his fingers are abnormally long and sharp. The same go for his teeth, every one of them needle like.
[FALLEN SERAPH] A towering, faceless entity of indistinct size. Ten feet tends to be the preferred height. It appears to be a black, heavily damaged resin ball jointed doll, the jagged cracks that span its body pulsing with infected, cancerous flesh. Occasionally, it can be seen ripping these tumors from its body with very little reaction, carelessly spattering poisonous blood as it goes. Its limbs are long and spindly, with its legs ending upon sharp points, rendering it unable to stand or move without crawling. In a perverse sort of mercy, the entity sports six arms, with the bottom set acting as an extra pair of legs, leaving the other two sets open for other uses.
Like any seraph, it has six wings, though they are openly broken. Tattered, losing feathers and crooked, it's clear that it hasn't been able to fly in quite some time. The foul flesh creeps here too, clinging to its broken wings like a parasite. The feathers appear washed out in shifting shades of pale grays, though if the soot were wiped away, the colors of a brilliant sunset can still be seen in the glass-like material of them.
Set within its face are seven sockets, most of which are cluttered and filled with the same cancerous flesh that infests the rest of it. The few that remain clear are empty, with only faint nail marks scratched into the doll's head left behind.
Personality:
Szel at first blush is... catty. Camp and catty. Most demons would describe him as a mincing perfectionist, someone obsessed with things being just so, who doesn't forgive an error. He's flamboyant with a hint of trashiness, the perfect soap opera villain, the ideal reality show heel. One might even say he's a paint by numbers bad guy, on par with a Saturday morning cartoon villain in mannerisms and style.
Szel is absolutely obsessed with looking good at all times. He must exude power and influence at every point in the day, even if he isn't actively attempting to be intimidating. He's the kind of person to get in a snit if his hair isn't perfect, or if his shoes are scuffed or he can't find the matching (and correct!!!) cuff links for his jacket. He's gossipy, back biting, sarcastic and petty, and thrives off of attention, mostly positive, but he also accepts fearful worship, angry grandstanding in order to catch his attention, and heroic types threatening to kill him, because that means he's important enough to get the attention of and threaten. In fact Szel seems to welcome this particular flavor of attention, and at the first suggestion of irritation or offense he'll immediately begin to pick and prod. He doesn't really appear that dangerous on the surface, just like any other back stabbing second in command. Surely he's not that hard to outwit and defeat, probably physically weak and a coward at that. On that, one would be horrifically mistaken.
While no where near the level of Lucifer, Szel's power is terrifying. With a drop of his blood being as poisonous as a brown recluse, and able to concoct various drugs with his own biology, Szel is a walking bio disaster. Capable of shifting between an fallen angelic shape, a human shape and his demonic form, Szel lies as he breathes, and if pressed can be charming and sweet if he feels he must be. However, he seems to absolutely prefer being a caustic, shitty asshole at all times of the day, and usually actively works to push people away from him. That being said, he isn't unable to befriend someone, though it's rather clear he makes an open attempt not to. A keen eye and a trained professional might correctly call out some of his behavior with people he claims to tolerate as an extremely developed fight, flight or fawn response. Szel would call these people a pack of no nothing armchair therapists, get a real job, he's fine and hates everyone actually. Szelhamos treats his dearest and most powerful servant, Midge, however, with never ending amounts of love and respect. When together, the two speak to each other like a doting married couple, constantly complimenting each other, and always willing to assist the other with anything they need. So tight is the bond that one could even say they practically share one mind. They do. Don't think about it too much. Or do. One might also find that Szel is more than willing to explain things. A lot of things, actually, about almost anything someone could ask, to an extremely detailed and nuanced degree if he's feeling exceptionally chatty, which is every day.
In fact, explaining things seems to be one of the very few things that gives him joy. It's not always obvious, as he has a tendency to slip into a sort of encyclopedia motor mouth state when he explains things, but it becomes clearer when talking with someone who can add to that knowledge. For a short time, he comes across as welcoming, interested and even encouraging, with no reaction to corrections or interruptions. He appears calmer, perhaps even friendlier in these moments, more than capable of cracking a few odd jokes and even the occasional pun. These moments do not last, but it's safe to say he doesn't forget them, and people who have sparked this sort of reaction from him may find his company less caustic than it was before, specifically around them.
Szel is terrifically vain. Slights towards his appearance will gain a lot of anger from him, especially if he doesn't have Midge on hand to assure him he looks and is fine. Unable to actually see himself, and deeply self conscious about the hidden mutilation to his face, he's always unsure about whether or not anyone can actually see how hideous he's become since his fall. He's weak to holy water as well as powerful holy attacks, and is as blind as a mole. He can't see a single thing, as he doesn't have eyes anymore, and when he is without Midge he must fall back on his sense of smell and hearing to guide him, rendering him much slower and much more unsure of his actions. Szel in this state is at his most unpredictable and dangerous, liable to snap at anyone for anything while trying to juggle an overwhelming need to be helped. There's a distinct feeling that while he is blind, he's not terribly used to being so, despite the age of the wounds where his eyes used to be.
Despite his arrogant grandstanding and constant self-aggrandizement, there's an inescapable feeling of anxiety about him. An underlying, carefully concealed inferiority complex just bubbling beneath the surface. Feeling stupid, trapped, weak or helpless triggers a violent reaction, and he's not the best thinker when he honestly feels as if he's been run into a corner, as he's gotten used to having an escape route for so long. He's quite easy to manipulate in many ways, and more often than not once he's comfortable with someone, it's alarmingly easy to get him to just tell on himself. As it turns out, lying is hard to maintain when you're more interested in talking about the truth, and when you like people more than you're willing to let on. In addition to this, it might soon become apparent that he seems starved for validation, and the degree to which he angles for it changes depending on who he's with... But it rarely ever stops.
Along those lines, he lacks emotional regulation to an alarming degree. He behaves as if no one ever taught him how to deal with his own feelings, and he will be the first person to bitterly confirm that as correct. Seraphs weren't made to feel many things, after all. Not pain, not fear, not hatred or doubt, nor sadness or loneliness or inadequacy. And while he might not be able to name everything he feels, he certainly experiences all of them a lot more than the average seraph, with little to no idea of how to handle that. Szel feels things, and it's rarely ever lightly or carelessly. Emotionally unstable and not always capable of managing himself, there have been many occasions where if his standoffish and prickly behavior didn't drive a friend away, a nasty barrage of poorly thought out sentences or a sudden explosion of anger did. Mind you, any attempt to point out that he seems to have a lot of problems is met with denial, sometimes vehement and sometimes not, but never anything else other than that.
He's quite the Bad Thing Doer, but there still seems to be obvious glimpses of something less foul, behind all that sneering and sarcasm and apparent callousness. While he's by no means a pleasant person, it might become apparent that he has... issues dealing with people one on one.
Szel is a mask, hiding what very well might still be a frightened and shy angel under scars and years of abuse. Or perhaps the angel really and truly is long dead, and if you peel away the bandages, all you find is a hollow, dead husk unable to function as a person. Still, he's horrifically dangerous, emotional and violent, even if he pretends to be an incompetent, self absorbed goon. A liar and a murderer, nothing he says should ever be trusted, and nothing he offers should ever be taken.
Powers and Abilities: Poison Blood/saliva: With his blood powerful enough to kill a man, he's fully weaponized it. He's not afraid to cut himself and spray it if he has to, and has no shame of biting like an animal, though these two things really only happen if he feels he has no other routes of attack.
Transformation: Aside from his demonic shape, Szel can take the form of small animals, typically either a black cat or a brown recluse spider. Can he assume more shapes? Maybe! Will he? That's work, and work is a four letter word.
Lance: Attached to his demonic shape and only capable of being used while a demon, Szel's lance is connected to his arm by a long, black, external artery. Attacking this artery will cause him to lose blood rapidly and weaken him (if not kill him), but of course that leaves the issue of really fucking poisonous blood everywhere. The lance can be used to inject his attackers or victim with small to large amounts of poison.
Nails: Like his lance, his fingers can shift and form into needles themselves, where the concoctions he creates can be administered. These hellish doses are what he delivers his demonic gifts with, either causing a drug fueled high, or inciting strength or speed beyond what most humans could fathom. However, they are all highly addictive, and it's deeply suggested one does not attempt to actually obtain any of these chemicals.
Insect Communication: From the tiniest mosquito to the biggest ugliest spider, Szel can chat it up with any amount of insects and command them. Thing is insects and bugs are stupid AF, so he's kind of relying on them to get the basic idea and generally listen to him. Hell bugs are a lot smarter after all.
Drugged Breath: Szel often exhales a sweet, highly narcotic smoke, akin to opium. It's highly addictive, and the effects mimic a powerful dose of morphine.
Item creation: Small things, mostly. Think of a corgi. Yeah, about that big, sometimes bigger if he's feeling adventurous. He primarily uses this ability to be a stupid prick.
Teleportation: Well yes. In a big flashy puff of smoke, no less, subtlety is for nerds.
Demonic Shape: As a ten foot tall, mutilated spider-taur. The fallen seraph is never shown intentionally.
